hello There! I would like to share one personal lighting study project with you, which incorporates the use of Megascans, Lumen and Image-generated lighting.
The main goal was to optimize my project's lighting in Lumen and gain a deeper understanding of image-generated lighting. Taking advantage of the new Procedural Content Generator (PCG) feature in Unreal Engine 5.2, I decided to fully develop the environment using only Landscape materials and PCG volumes.
I'm excited to present the final result and hope you enjoy it! :)
Breakdown Scene (song credits to Hansss)
Mars