I can finally present my new personal work. Following the Gnomon Workshop created by Giovani Magana, my idea was to create a ritual place where offerings to the gods could grant safe travel towards the sea.
A huge thanks to Giovani, who helped me learn the entire pipeline of an Environment Artist, the important use of masks, the trim sheet workflow for the main architecture, and the continuous feedback he gave me to achieve this project, as well as everyone who helped me with suggestions and ideas.
I used vertex painting and decals for all the imperfections and dirt on the building and created all the 3D models in Zbrush, UVs, and some retopology in Maya and Blender. The textures and masks were created with Substance Designer, 3D Painter, and Photoshop.
I encountered a lot of technical issues over the past months, so I want to thank my ex-classmates from Bigrock for helping me through this!
I also want to thank the people behind all the tools and assets that helped me speed up my workflow:
• The entire foliage (Quixel Megascan; Stone Pine Forest)
• Stack Trims from Olha Osypenko
• Fog Decals (EasyFog - William Faucher)
• Water material for the cinematic (Ocean System by Blu-ray Addict)
• Ultra Dynamic Sky by Everett Gunther
I learned so much from this project, and I found out that this is just the tip of the iceberg of so many things I want to learn!"
Cinematic
Shield Material
Progress