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Snake Toxic Fountain

Made as a personal project trying to understand better the workflows behind Sea of Thieves art. The goal was to understand better a handpaint pipeline. Concept Art of the fountain by David Harrington. Rendered in UE5

VFX in Niagara system. You can also see the use of DFAO for blending the foliage on the rocks.

5,7k Triangles. Normal and Texture baked from HP. Zbrush, Blender, Painter, Photoshop

5,7k Triangles. Normal and Texture baked from HP. Zbrush, Blender, Painter, Photoshop

Foliage Cards created in photoshop.

Foliage Cards created in photoshop.

Foliage card in Game. Using level instances for composing bushes.

Foliage card in Game. Using level instances for composing bushes.

Palms created for the diorama. Speedtree, Zbrush, Photoshop.

Palms created for the diorama. Speedtree, Zbrush, Photoshop.

All Palm Trees are under 800 Tris.

All Palm Trees are under 800 Tris.

Fountain concept from David Harrington

Fountain concept from David Harrington